using HumanElement.Xna.Construct;

namespace HumanElement.Xna
{
    /// <summary>
    /// Defines the Initialize
    /// </summary>
    public interface IInitialize
    {
        /// <summary>
        /// Initializes the specified game host.
        /// </summary>
        /// <param name="game">The game.</param>
        void Initialize(IGame game);
    }
}